0 4 3 6 5 2 7 1 8 9 10 11 12 13 14 15
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
0.265,0.232,0.3
0.25,0.23,0.3
0.25,0.231,0.3
-0.095,0.19,0.3
0.270,0.245,0.3
-0.095,0.205,0.3
0.200,0.224,0.3
0.200,0.215,0.3
0.200,0.215,0.3
-0.025,0.205,0.3
-0.025,0.22,0.3
0.195,0.21,0.3
0.195,0.212,0.3
0.195,0.215,0.3
0.195,0.23,0.3
0.210,0.20,0.3

First line: The most dominant terrain appears first:
ie. if the car is on the 1st and 2nd listed terrain, then
the sound effect for the 1st terrain will be heard.

Second line: Sound effects to play for terrains 0-15.

Third line: Sound effects to play for collisions on terrains 0-15.

Later lines: For each terrain Rolling Resistance, static friction, dynamic friction

0.00081;0.05,0.1,0.9
0.000000120,0.3,0.95
0 1 2 2 3 4 0 3 4 1 1 1 1 1 0 0
